Beta testers for new version needed
- Blackwolf
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Beta testers for new version needed
When this is released...i.e. non beta...will it have upgrade instructions, or will one need to remove the old one first?
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“We are Anonymous. We are Legion. We do not forgive. We do not forget. Expect us.”
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- Stoker
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Beta testers for new version needed
I will include update instructions in an ordinary txt file.
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- Blackwolf
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Beta testers for new version needed
Thanks StokerStoker wrote:I will include update instructions in an ordinary txt file.
Ultimate Edition, Ultimate Edition Oz, Oz Unity
“We are Anonymous. We are Legion. We do not forgive. We do not forget. Expect us.”
“We are Anonymous. We are Legion. We do not forgive. We do not forget. Expect us.”
- doktornotor
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Beta testers for new version needed
Stoker wrote:When submitting mods on phpbb.com latest jquery must be used.
You'd better update it to 1.7 then (I wonder, anyone submitted the mChat send button b0rkage bug to jQuery folks yet? Because it is still broken.)
Last edited by doktornotor on 07 Nov 2011, 12:21, edited 2 times in total.
- Stoker
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Beta testers for new version needed
Dammitdoktornotor wrote:You'd better update it to 1.7 then
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- doktornotor
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Beta testers for new version needed
LOL... Still makes me wonder, would not using the CDN and latest make more sense... (not that it would make any difference when it comes to the pretty much dead validation queue).Stoker wrote: Dammit
Wrt the PEBKAC issues (jQuery included zillion times), it would really help if everyone using jQuery in their mods started using this:
Code: Select all
if (typeof jQuery == 'undefined')
{
// not loaded, go load it here
} else {
// already loaded, do not load again
}
- Stoker
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Beta testers for new version needed
Using remote scripts in mods wont get accepted. So thats a dead end.
The idea is good though.
The idea is good though.
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- doktornotor
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Beta testers for new version needed
For validation? Yeah, I know... however, looking at the "progress" when it comes to mods validation over there @phpbb.com, I have serious doubts about the whole idea of validation, as it stands... there simply is stuff that is not worth getting validated at all, since - unless the scripts are remote - they break more quickly than the mods get validated. (Think, Facebook, +1 and similar kind of stuff.) For MODs having some ACP configuration, a checkbox to use either the CDN or the local version (could be the default) would make sense regardless. (No idea whether it would get validated if done that way or not, and frankly I do not care.)Stoker wrote:Using remote scripts in mods wont get accepted. So thats a dead end.
</offtopic>
Wrt the multiple jQ etc. includes check - yeah, for sure, but needs some effort to get this pushed elsewhere - among other mods I am using, mChat using jQuery, Hotschi's Download MOD using this as well for some image-related stuff... worst of all, there are tons of those "in development" mods using this. Hard to even track where this stuff is used since there is no standard location for JS stuff.
Beta testers for new version needed
I got some serious trouble with jQuery, I think it's completely messed up, altough I don't use mChat ot any other mods requiring jQuery. But i'm going to install this mod soon on a test board. Thanks for sharing, Stoker!
- doktornotor
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Beta testers for new version needed
So, back to the jQuery check... Changed the mod to use this in overall_header.html
Works nicely.
Code: Select all
<script type="text/javascript">
if (typeof jQuery == 'undefined') {
document.write(unescape('%3Cscript src="{ROOT_PATH}script/jquery-1.7.min.js" type="text/javascript"%3E%3C/script%3E'));
}
</script>
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